Projects per year
Abstract
The increasing availability of Head-mounted displays (HMDs) has prompted extensive research to improve gaze interaction in Virtual Reality (VR). Selecting the most suitable HMD for research and design remains a challenge, with gaze accuracy and precision playing crucial roles in determining the efficacy of eye-tracking measurements. This paper compares gaze accuracy, precision, and tracking area across four VR headsets: Tobii Pro, Vive Pro Eye, Vive Focus 3, and Meta Quest Pro (in both stand-alone and tethered modes). All VR headsets exhibit accurate performance in the central region but face challenges in the peripheral area (> 15 degrees), requiring careful consideration for research applications. Variations in sample-to-sample distance and dispersion among headsets impact fixation quality and gaze gestures, influencing the headset choice for specific research needs. Our findings provide valuable insights for researchers and designers, guiding decisions in selecting VR headsets for gaze interaction and enhancing user experiences across diverse applications.
| Original language | English |
|---|---|
| Title of host publication | 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
| Publisher | IEEE |
| Pages | 650-655 |
| Number of pages | 6 |
| ISBN (Electronic) | 9798350374490 |
| ISBN (Print) | 9798350374506 |
| DOIs | |
| Publication status | Published - 29/05/2024 |
User-defined Keywords
- Headphones
- Three-dimensional displays
- Head-mounted displays
- Decision making
- Gaze tracking
- Virtual reality
- Resists
- Human-centered computing—Human-Computer-Interaction—Interaction paradigms—Mixed / augmented reality
- Human-centered computing—Human-Computer-Interaction—Interaction paradigms—Virtual reality
Projects
- 1 Active
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H2020 GEMINI: Gaze and Eye Movement in Interaction
Gellersen, H. (Principal Investigator)
1/10/21 → 30/09/27
Project: Research
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