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Gaze + Pinch interaction in virtual reality

Ken Pfeuffer, Benedikt Mayer, Diako Mardanbegi, Hans Gellersen

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

70 Citations (Scopus)

Abstract

Virtual reality affords experimentation with human abilities beyond what’s possible in the real world, toward novel senses of interaction. In many interactions, the eyes naturally point at objects of interest while the hands skilfully manipulate in 3D space. We explore a particular combination for virtual reality, the Gaze + Pinch interaction technique. It integrates eye gaze to select targets, and indirect freehand gestures to manipulate them. This keeps the gesture use intuitive like direct physical manipulation, but the gesture’s effect can be applied to any object the user looks at - whether located near or far. In this paper, we describe novel interaction concepts and an experimental system prototype that bring together interaction technique variants, menu interfaces, and applications into one unified virtual experience. Proof-of-concept application examples were developed and informally tested, such as 3D manipulation, scene navigation, and image zooming, illustrating a range of advanced interaction capabilities on targets at any distance, without relying on extra controller devices.

Original languageEnglish
Title of host publicationSUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction
PublisherAssociation for Computing Machinery, Inc
Pages99-108
Number of pages10
ISBN (Electronic)9781450354868
DOIs
Publication statusPublished - 16/10/2017
Event5th ACM Symposium on Spatial User Interaction, SUI 2017 - Brighton, United Kingdom
Duration: 16/10/201717/10/2017

Publication series

NameSUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction

Conference

Conference5th ACM Symposium on Spatial User Interaction, SUI 2017
Country/TerritoryUnited Kingdom
CityBrighton
Period16/10/1717/10/17

User-defined Keywords

  • Eye tracking
  • Freehand gesture
  • Gaze
  • Interaction technique
  • Menu
  • Multimodal interface
  • Pinch
  • Virtual reality

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