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Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality

Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, Hans Gellersen

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Abstract

Spatial interaction relies on fast and accurate visual acquisition. In this work, we analyse how visual acquisition and tracking of targets presented in a head-mounted display is affected by the user moving linearly at walking and jogging paces. We study four reference frames in which targets can be presented: Head and World where targets are affixed relative to the head and environment, respectively; HeadDelay where targets are presented in the head coordinate system but follow head movement with a delay, and novel Path where targets remain at fixed distance in front of the user, in the direction of their movement. Results of our study in virtual reality demonstrate that the more stable the target is relative to the environment, the faster and more precise it can be fixated. The results have practical significance as head-mounted displays enable interaction during mobility, and in particular when eye tracking is considered as input.
Original languageEnglish
Title of host publicationProceedings of the CHI Conference on Human Factors in Computing Systems
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Number of pages16
ISBN (Electronic)9798400703300
DOIs
Publication statusPublished - 11/05/2024

Publication series

NameCHI '24
PublisherAssociation for Computing Machinery

User-defined Keywords

  • UI placement
  • extended reality
  • eye tracking
  • gaze interaction
  • physical locomotion
  • reference frames
  • spatial UIs

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