Activities per year
Abstract
Discussions of beyond-human worlds have primarily considered post-anthropocentric models in response to climatic breakdown. However, we must also account for an increasingly techno-mediated experience in the landscape of everyday life through emerging pervasive and ubiquitous robotics in the built environment, particularly drones and their wider social impact. This paper presents two methods of understanding: speculative ontography for more-than-human understanding and design fiction as an alternate and heterogeneous world-building task that moves beyond corporate technological visions and “captured” futures. These methods are set in context with two specific diegetic prototypes: “Game of Drones,” a drone-gamified civic enforcement tool, and “Drone Logi*,” a drone logistics game for more-than-human alternative visions. The design fiction approaches develop an understanding of emerging robotic sentience within broader constellations and services.
| Original language | English |
|---|---|
| Journal | Space and Culture |
| Early online date | 24/11/2023 |
| DOIs | |
| Publication status | E-pub ahead of print - 24/11/2023 |
User-defined Keywords
- Drones
- Beyond Human
- Machine learning
Activities
- 2 Invited talk
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Urban Life and Design in the Drone Age
Jackman, A. (Speaker) & Cureton, P. (Speaker)
28/08/2024Activity: Talk or presentation types › Invited talk
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Urban Life and Design in the Drone Age
Cureton, P. (Speaker) & Jackman, A. (Speaker)
22/08/2024Activity: Talk or presentation types › Invited talk
Press/Media
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Amazon is making drone deliveries in the UK – here’s why nimbyism could hamper a wider rollout
Cureton, P. & Jackman, A.
12/05/26
1 Media contribution
Press/Media: Expert Opinion
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