Project Details
Description
The project explores the ways by which game-based learning can be used as a means of active learning in legal education. The developments and findings are integrated and tested in the process of teaching corporate governance through the use Minecraft: Education Edition.
| Status | Finished |
|---|---|
| Effective start/end date | 1/03/21 → 2/09/24 |
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MindtheCraft Co: The Corporate Sustainability Videogame
Savva, R., 13/02/2026, How to Apply Game-Based Learning in Legal Education . Montagu-Cairns, S., Newbery-Jones, C. & Yuratitch, D. (eds.). Cheltenham: Edward Elgar, (How To Guides).Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter (peer-reviewed) › peer-review
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Advancing Legal Education for Sustainable Development through Play? - A Case for Using GameBased Learning in Legal Studies Connected to Corporate Sustainability
Savva, R., 2023, (Unpublished).Research output: Contribution to conference - Without ISBN/ISSN › Conference paper