Projects per year
Personal profile
SUMMARY of research interests (100 words)
My interest is in HCI, human interface technology, and the design of novel sensing and interaction techniques for anything from smart devices to AR/VR. I am particularly interested in eye movement and recently won an ERC Advanced Grant to investigate new foundations in for gaze and gestural interaction. Over the last ten years, my group has contributed major innovations on gaze in HCI, notably on smooth pursuit interfaces and techniques, gaze-supported manual input, and eye-head interaction. We have recently focussed on interaction in 3D but I maintain long-standing interests in ubiquitous computing, cross-device interaction and interfaces that blend the digital and the virtual. For an overview of my current research and team see http://gemini-erc.org .
Related documents
External positions
Professor, Aarhus Univ, Aarhus University, Dept Comp Sci
15/12/2019 → …
Keywords
- Human-computer interaction
- Mobile and ubiquitous computing
User-defined keywords
- Eye-tracking
Collaborations and top research areas from the last five years
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Precision Gaze Interaction - Unrestricted Gift
Gellersen, H. (Principal Investigator)
1/10/25 → 11/09/29
Project: Research
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H2020 GEMINI: Gaze and Eye Movement in Interaction
Gellersen, H. (Principal Investigator)
1/10/21 → 30/09/26
Project: Research
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ERC: EyeView360: 360° Virtual Reality Viewport Control by Gaze and Eye Movement
Gellersen, H. (Principal Investigator)
1/01/26 → 30/06/27
Project: Research
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Eye Tracking and Gaze Interaction in Virtual Reality
Gellersen, H. (Principal Investigator)
1/10/18 → 30/04/21
Project: Research
Research output
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Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality
Manakhov, P., Sidenmark, L., Pfeuffer, K. & Gellersen, H., 11/05/2024, Proceedings of the CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery (ACM), 16 p. 373. (CHI '24).Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Open AccessFile27 Downloads (Pure) -
Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-mounted Displays
Sidenmark, L., Prummer, F., Newn, J. & Gellersen, H., 30/11/2023, In: IEEE Transactions on Visualization and Computer Graphics. 29, 11, p. 4740 - 4750 11 p.Research output: Contribution to Journal/Magazine › Journal article › peer-review
Open AccessFile83 Downloads (Pure) -
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
Sidenmark, L., Clarke, C., Newn, J., Lystbæk, M., Pfeuffer, K. & Gellersen, H., 19/04/2023, p. 257:1-257:15. 15 p.Research output: Contribution to conference - Without ISBN/ISSN › Conference paper › peer-review
Open AccessFile98 Downloads (Pure) -
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
Sidenmark, L., Clarke, C., Zhang, X., Phu, J. & Gellersen, H., 23/04/2020, CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York: ACMResearch output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Open AccessFile13 Citations (Scopus)480 Downloads (Pure) -
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality
Sidenmark, L. & Gellersen, H., 17/12/2019, In: ACM Transactions on Computer-Human Interaction (TOCHI). 27, 1, 31 p., 4.Research output: Contribution to Journal/Magazine › Journal article › peer-review
Open AccessFile22 Citations (Scopus)646 Downloads (Pure)
Prizes
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2017 Best Paper Award, ACM Transactions on Computer-Human Interaction (TOCHI)
Gellersen, H. (Recipient), 2017
Prize: Prize (including medals and awards)
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Best Paper Award, ACM Advances in Computer Entertainment 2006
Gellersen, H. (Recipient), 2006
Prize: Prize (including medals and awards)
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Best Paper Award, ACM CHI'15
Gellersen, H. (Recipient), 2014
Prize: Prize (including medals and awards)
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Best Paper Award, ACM TEI'15
Gellersen, H. (Recipient), 02/2015
Prize: Prize (including medals and awards)
Press/Media
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Computing Professor inducted into prestigious academy for research into human-computer interaction
24/05/24
1 item of Media coverage
Press/Media: Newspaper Article
Datasets
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Eye, Head and Torso Coordination in Virtual Reality
Sidenmark, L. (Creator) & Gellersen, H. (Creator), Lancaster University, 2019
DOI: 10.17635/lancaster/researchdata/291
Dataset
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Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision
Hou, B. J. (Creator), Weidner, F. (Creator) & Gellersen, H. (Creator), Zenodo, 7/05/2024
Dataset